Three More Dungeon Crawl Classics Adventure Paths

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More DCC Adventure Path Tips

#1 Print the map and have it next to you while reading the module: This is such a big tip that I can’t believe I didn’t include it in the first article. I was often quite confused while reading through DCC modules, as putting the context of everything was tricky as I flipped back and forth between the text and the map.

More Adventure Paths

Path #6: The JG: This is the “all Joseph Goodman” path, and concludes with the PCs getting their own land grants from Duke Magnussen.

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